Update v0.1
PACHINCRO! » Devlog
Howdy everyone, while I get ready for the steam release, I've made a bunch of updates and fixes for the game:
- The rounds end quicker if you run out of pegs and buckets, it will go to zero if you clear all the pegs
- Pegs will now respawn (this is an upgrade)
- Buckets can also respawn now (upgrade)
- The end of round modal is more clear to what's happening e.g leveling up
- Balls give money on death or removal (lol I need to find a good term for this)
- Some upgrades have been re-balanced
- Added old save warning (previously would remove old saves)
- Fixed some issues with stat rounding (the stat values were wrong but the upgrade values were correct) basically when displaying the upgrade values, it was displaying them incorrectly
- Removed passive income upgrades
More to come in the next couple of days, I have a new rewards system planned, new level variations and bosses before I ramp up development for the steam release
Files
desktop.zip 37 MB
38 days ago
linux.zip 30 MB
38 days ago
web.zip Play in browser
38 days ago
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PACHINCRO!
A small Incremental Pachinko/Peggle style inspired by Nodebuster
Status | In development |
Author | louidev |
Genre | Strategy |
Tags | 2D, Godot, Idle, Incremental, No AI, pachinko, peggle, Pinball, plinko, Singleplayer |
Languages | English |
Accessibility | One button |
More posts
- Finally on Steam!8 days ago
- New Stats page + Mascot!45 days ago
- Incro Pachinko - My first incremental game!57 days ago
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